Apple's AR/VR Technology Developments and Solutions
339 patents in this list
Updated:
Extended reality (XR) devices face fundamental challenges in visual fidelity, comfort, and usability. Current head-mounted displays must maintain precise optical alignment while accommodating natural head movements, manage heat dissipation within confined spaces, and deliver convincing mixed reality experiences—all while keeping device weight under 500 grams for extended wear periods.
The core engineering trade-off lies in balancing immersive display quality and motion tracking precision against the physical constraints of wearable form factors and power consumption limits.
This page brings together solutions from recent research—including adaptive facial interfaces for display positioning, compact optical modules with adjustable interpupillary distance, dynamic lens support structures, and context-aware tactile feedback systems. These and other approaches focus on practical implementations that enhance user experience while addressing thermal, mechanical, and optical engineering challenges.
1. Head-Mounted Display Facial Interface with Differential Stiffness for Enhanced Positional Stability and Comfort
APPLE INC., 2023
Head-mounted displays for virtual and mixed reality applications that have facial interfaces designed to provide proper positioning and comfort for the displays while accommodating facial movements. The interfaces engage regions above and below the user's eyes. They have different vertical and fore-aft stiffnesses in those regions to distribute loading and prevent excessive restriction of facial movements. The upper facial support has greater vertical and fore-aft stiffnesses than the lower support. This allows the display to move more vertically and fore-aft when the user smiles or looks down without excessive movement restriction.
2. Method for Generating Object Variations in XR Environments Using Distribution-Based Visual Property Assignment
Apple Inc., 2023
Populating XR environments with variations of objects to make them look more realistic and reduce the need for manually customizing numerous copies. The method involves generating variations of an object in a XR environment by assigning values for visual properties based on distribution criteria rather than copying and manually editing multiple instances. This provides a more realistic appearance when populating XR environments with objects like books or cars, reduces memory usage compared to storing multiple variations, and avoids repetitive user customization.
3. Guided Stretching System with 3D Environments, User Profiling, and Head Pose Tracking
Apple Inc., 2023
Guided stretching session system that uses 3D environments, user profiles, and head pose tracking to provide personalized and interactive stretching exercises. The system presents visual cues and a direction indicator in a 3D environment based on user profiles and head pose. As the user moves, the indicator updates and feedback is provided when cues are completed. This adaptive feedback helps users maintain proper form and progress through the session.
4. Head-Mounted Display Device with Adjustable Interpupillary Optical Modules
APPLE INC., 2023
Head-mounted display device with compact optical modules for VR/AR headsets. The modules have a lens, display, and camera all connected to a housing that can be adjusted to vary the interpupillary distance. This allows the modules to be moved closer together to reduce overall size. The cameras also move with the modules. This compact design enables more compact headsets by reducing the distance between the modules and cameras. The adjustable interpupillary distance also accommodates different user head sizes.
5. Head-Mounted Display with Optical System for Merging Real and Virtual Images
Apple Inc., 2023
Electronic devices like head-mounted displays that merge real-world and virtual images to create augmented reality experiences. The devices have displays to show virtual content and optical systems to combine real-world and virtual images. The optical systems include components that merge the two types of light to create a single view for the user. This allows virtual objects to appear overlaid on the real world. The devices can have transparent displays, projectors, or holographic systems to create the mixed reality experience.
6. Head-Mounted Device with Sensor-Driven Adjustable Tension Mechanism for Motion Resistance
APPLE INC., 2023
Head-mounted devices like VR/AR headsets that resist motion with adjustable tension to improve comfort and prevent blurring. The devices have sensors to detect user head movement, and a tension controller analyzes the data to predict future motion. It then sends tension commands to an adjuster that applies force to resist head movement. This prevents the device from moving relative to the user's head, improving visual clarity and comfort compared to passive headstraps. The tension can be actively adjusted based on user behavior profiles and motion predictions.
7. Head-Mounted Display with Inner Frame and Flexible Lens Retention Mechanism
Apple Inc., 2023
Electronic devices with optical components like head-mounted displays that have improved lens support structures to prevent detachment during drops. The lens support structure has an inner frame around the lens that is attached to the device housing. The lens is then mounted on the inner frame using a flexible lens retention mechanism. This allows the lens to flex and deform slightly during impact to absorb shock and prevent detachment.
8. Head-Mounted Display with Integrated Adjustable Optical Components for Selective Field of View Modulation
Apple Inc., 2023
Wearable electronic devices like head-mounted displays with adjustable optical components that can improve user experience by dynamically enhancing visibility of virtual content overlaid on real-world objects. The devices have adjustable optical components like spatially addressable light modulators or lenses that can selectively darken parts of the user's field of view. This allows bright real-world objects to be dimmed when overlapped by virtual content, making the virtual content more visible. The adjustable optical components can be integrated into the device to avoid bulkiness and weight issues.
9. System for Modifying Virtual Content on Opaque Displays Using See-Through Display Simulation Characteristics
APPLE INC., 2023
Modifying virtual content presented on opaque displays to simulate how it would look on see-through displays. The system takes virtual content and modifies it based on simulation characteristics of see-through displays to more accurately replicate how it would appear on an actual see-through display. It also evaluates placement of virtual objects to avoid user perception issues when presented on a simulated see-through display.
10. Electronic Device with Orientation and Proximity-Based Tactile Feedback System
Apple Inc., 2023
Enhancing user interactions with electronic devices by generating tactile outputs in response to device orientation and proximity to objects. The device generates tactile feedback when oriented within a range that changes with distance. It also modifies feedback based on device orientation. This reduces cognitive load and power usage compared to redundant user inputs. The device also generates tactile outputs indicative of AR planes, data sharing, and objects hovering over the display.
11. Mixed Reality Content Positioning System with Coarse and Fine Localization Techniques
APPLE INC., 2023
Accurately positioning virtual content in mixed reality scenes relative to the physical environment and across multiple users and sessions. The technique involves identifying content from multiple sources based on device location, then accurately placing it in the scene using a combination of coarse and fine localization. This allows seamless integration of virtual and physical objects. The fine localization uses techniques like analyzing images of physical objects and matching 3D models.
12. Display System with Adaptive Rendering Modes Based on Environmental Color Detection
Apple Inc., 2023
Changing display rendering modes based on multiple regions of a physical environment to improve user experience in augmented reality and other extended reality applications. The display adapts color characteristics of virtual content and the physical environment to provide a more immersive experience. It detects color characteristics of both the virtual content and the surrounding physical environment, and changes the display mode to match them when certain conditions are met. This prevents color conflicts between the virtual and physical elements.
13. Augmented Reality Interface for Independent 3D Model Preview and Real-Time Scanning Feedback
Apple Inc., 2023
Improving efficiency of scanning and modeling environments using augmented and virtual reality by providing better user interfaces and scanning methods. The techniques include: 1. Previewing a 3D model of the environment being scanned while scanning, with the preview rotatable independently of the camera view. This allows users to easily view and manipulate the model without constantly realigning it to match the camera view. 2. Displaying visual cues over the camera feed to indicate unscanned areas between scanned sections. This helps users efficiently fill in gaps and complete the scan. 3. Changing the visual properties of graphical objects representing scanned features based on predicted accuracy, to provide feedback to the user. 4. Rotating the preview of the 3D model in response to user input, without requiring them to also rotate the camera view. This allows users to quickly reorient the preview to match their perspective.
14. Extended Reality Interface with Spatially Positioned Cross-Device Content Indicators
Apple Inc., 2023
Displaying indicators in extended reality views that show content being used on other devices, positioned based on the other device's location, to provide intuitive access to cross-device content. For example, if a user views a website on their phone, an HMD view may contain an indicator representing the website near the phone's depiction, to indicate the website is open there.
15. Image Projector with One-Dimensional Scanning System and Pupil Expansion for Vertical Line Projection
APPLE INC., 2023
Compact and efficient image projector for AR/VR applications that uses a 1D scanning system to project a sequence of vertical line images. A scanning mirror reflects the lines as they are generated by a 1D image source. A pupil expander then expands the reflected lines into parallel replicas that fill the eye box. This allows a compact projector with high resolution, efficiency, and low power by focusing on vertical lines instead of a full 2D image. The lines are generated by emitters on a photonic integrated circuit that can modulate color and intensity.
16. Head-Mounted Device with Actuator-Controlled Adjustable Optical Module Guide Structures
Apple Inc., 2023
Head-mounted device with adjustable optical module positions for accommodating different user interpupillary distances. The device has actuators and optical module guide structures to allow the optical module positions to be adjusted. This allows customizing the headset to fit different users' eye spacing without needing separate headset models.
17. 3D Surface Refinement Using Geometric Primitive-Based Point Adjustment
Apple Inc., 2023
Refining 3D surface representations of physical environments using a second 3D surface representation with geometric primitives to improve the accuracy and smoothness of the initial 3D point cloud or mesh. The method involves adjusting points in the initial representation based on corresponding points on the geometric primitives. This reduces noise and provides a better representation of flat surfaces like tables.
18. Real-Time Video Chat System with Augmented Reality Integration for Interactive Remote Sales Demonstrations
Apple Inc., 2023
Enhancing online shopping and customer support experiences by providing real-time communication with a remote salesperson through video chat, allowing the salesperson to demonstrate products and guide the user through the shopping experience. The user's device can also show a view of their environment with products added to see how they would look in the user's space. This provides an interactive, guided consumer experience with computer-generated reality capability.
19. Head-Mounted Display System with Low-Light Adaptive Sensor Integration for Environmental Sensing and Content Generation
APPLE INC., 2023
Head-mounted display (HMD) system that provides content optimized for low-light environments using onboard sensors like IR, depth, and ultrasonic. The HMD senses the environment in low light conditions using these sensors and generates customized content like enhanced graphics, overlays, and indicators based on the sensor data. This allows the display to adapt and enhance the user experience in dark environments where visibility is limited. The sensors also allow the HMD to detect objects and provide augmented reality features even in low light.
20. Eye Gaze Direction Detection System Using Reflection-Based Low-Power Sensors
Apple Inc., 2023
Detecting eye gaze direction of users of electronic devices like head-mounted displays using low-power sensors to initiate actions like launching experiences when the user's gaze is approximately oriented towards a target area. An illuminator directs light towards the eye to produce a reflection. A sensor aligned with the gaze direction detects the reflection's properties. If the gaze is approximately towards the target area, it indicates the user's gaze and initiates the action. This allows efficient gaze detection without continual full eye tracking and reduces power.
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